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Last updated: March 5

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Application Form [Jan. 1st, 2008|10:39 pm]

Before you apply, please make sure you have read the rules, checked the taken and held lists to ensure the character you want is available, and created a journal for said character.

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Application )
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Rules [Jan. 1st, 2008|10:09 pm]

Rules )
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[Jan. 1st, 2008|10:06 pm]
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Taken Characters [Jan. 1st, 2008|10:02 pm]

Taken Characters )
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About [Jan. 1st, 2008|10:00 pm]

It's one of those in-between places; a place that hides deep in the cracks, in the fissures between worlds and times, without ever really being a part of one or the other. You can't find it on purpose, but when you need it (even if you don't realise it at the time), you're bound to end up at its door sooner or later. It's a refuge, of sorts - if only for a time. It's a place for the young.

From the outside, it appears to be nothing more than an ivy-covered double-storeyed building. A little unkept and decidedly old-fashioned in its architecture, but certainly nothing extraordinary. There is a sign swinging above the door, but the paint has long since worn away.

The inner furnishings are similarly outdated in style, but always tidy and comfortable. There are never any staff in sight, but the Inn is always open. If you are looking for food, then soon enough food will appear. If you are looking for a bed, there is always a room available and waiting for you. No payment is ever asked for, although several unique decorating and furnishing touches show evidence of previous patrons' appreciation. It is almost as though the Inn itself is anticipating its inhabitants' needs - although that, of course, is quite impossible. There are some exceptions to what the Inn will provide: it is strict about serving alcohol to minors and will not provide anything it considers harmful.

Although its apparent outside dimensions never change, the Inn seems to grow and shrink in size, gaining or losing rooms and floorspace to accommodate the present number of inhabitants. There is always a free room. Its corridors can, however, be tricky to navigate if you're not familiar with them: Staircases, doors and halls all have a funny habit of migrating or switching around when you're not looking. In addition to accommodation, the Inn has numerous libraries, lounges, stables and likely all other manner of peculiar unexplored rooms, if you're willing to look for them.

The back door opens into a courtyard, which in turn gives way to a rambling, wild garden with spectacular climbing trees and wildlife and a river that leads down to a crystal clear lake. If you keep walking, eventually you'll get to a sturdy stone wall. What lies beyond that, nobody could tell you for certain. It can't be scaled, destroyed or circumvented.

The front door leads back into your own world, whichever world that may be.

Time does not pass in the Inn as it passes in other places. When you return home, you will discover that only a few seconds have passed since you left.

And eventually, as time in your own world does have its way with you, you will discover that you can no longer find your way back to the Inn. As you move from your teenage years into that serious territory of adulthood, the Inn will stop presenting its face to you - or perhaps you will simply no longer see it. As the years pass, perhaps you'll forget. Perhaps you'll look back and laugh at the silly games of your youth. Or perhaps you'll gaze back wistfully on that long ago time and wish...

But the Inn is a place for the young.

In the meantime, do come in. Sit down. Put your feet up. The door is always open.
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